Example 1: Rigidbody.addforce using UnityEngine ; public class ExampleClass : MonoBehaviour { public float thrust = 1.0f ; public Rigidbody rb ; void Start ( ) { rb = GetComponent < Rigidbody > ( ) ; rb . AddForce ( 0 , 0 , thrust , ForceMode . Impulse ) ; } } Example 2: unity rigidbody addforce rb = GetComponent < Rigidbody > ( ) ; rb . AddForce ( new Vector3 ( 1.5f , 1.5f , 1.5f ) ) ; Example 3: rb.addforce c# rb . AddForce ( 0 , 0 , 5 * Time . deltaTime ) ; // Time.deltaTime is optional ( Make sure that "T" is caps) Example 4: rb.addforce 3d c# rb . AddForce ( 0 , 0 , 5 * time . deltaTime ) ; // time.deltaTime is optional