Couldn't Load Memtrack Module Logcat Error


Answer :

This error, as you can read on the question linked in comments above, results to be:




"[...] a problem with loading {some} hardware module. This could be something to do with GPU support, sdcard handling, basically anything."




The step 1 below should resolve this problem. Also as I can see, you have some strange package names inside your manifest:




  • package="com.example.hive" in <manifest> tag,

  • android:name="com.sit.gems.app.GemsApplication" for <application>

  • and android:name="com.sit.gems.activity" in <activity>



As you know, these things do not prevent your app to be displayed. But I think:




the Couldn't load memtrack module error could occur because of emulators configurations problems and, because your project contains many organization problems, it might help to give a fresh redesign.




For better using and with few things, this can be resolved by following these tips:






1. Try an other emulator...



And even a real device! The memtrack module error seems related to your emulator. So change it into Run configuration, don't forget to change the API too.






2. OpenGL error logs



For OpenGl errors, as called unimplemented OpenGL ES API, it's not an error but a statement! You should enable it in your manifest (you can read this answer if you're using GLSurfaceView inside HomeActivity.java, it might help you):



<uses-feature android:glEsVersion="0x00020000"></uses-feature>  
// or
<uses-feature android:glEsVersion="0x00010001" android:required="true" />





3. Use the same package



Don't declare different package names to all the tags in Manifest. You should have the same for Manifest, Activities, etc. Something like this looks right:



<!-- set the general package -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.sit.gems.activity"
android:versionCode="1"
android:versionName="1.0" >

<!-- don't set a package name in <application> -->
<application ... >

<!-- then, declare the activities -->
<activity
android:name="com.sit.gems.activity.SplashActivity" ... >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<!-- same package here -->
<activity
android:name="com.sit.gems.activity.HomeActivity" ... >
</activity>
</application>
</manifest>





4. Don't get lost with layouts:



You should set another layout for SplashScreenActivity.java because you're not using the TabHost for the splash screen and this is not a safe resource way. Declare a specific layout with something different, like the app name and the logo:



// inside SplashScreen class
setContentView(R.layout.splash_screen);

// layout splash_screen.xml
<TextView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:text="@string/appname" />


Avoid using a layout in activities which don't use it.






5. Splash Screen?



Finally, I don't understand clearly the purpose of your SplashScreenActivity. It sets a content view and directly finish. This is useless.



As its name is Splash Screen, I assume that you want to display a screen before launching your HomeActivity. Therefore, you should do this and don't use the TabHost layout ;):



// FragmentActivity is also useless here! You don't use a Fragment into it, so, use traditional Activity
public class SplashActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// set your splash_screen layout
setContentView(R.layout.splash_screen);

// create a new Thread
new Thread(new Runnable() {
public void run() {
try {
// sleep during 800ms
Thread.sleep(800);
} catch (InterruptedException e) {
e.printStackTrace();
}
// start HomeActivity
startActivity(new Intent(SplashActivity.this, HomeActivity.class));
SplashActivity.this.finish();
}
}).start();
}
}


I hope this kind of tips help you to achieve what you want.

If it's not the case, let me know how can I help you.



I had the same error. Creating a new AVD with the appropriate API level solved my problem.



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