Creating A BLOB From A Base64 String In JavaScript


Answer :

The atob function will decode a Base64-encoded string into a new string with a character for each byte of the binary data.



const byteCharacters = atob(b64Data);


Each character's code point (charCode) will be the value of the byte. We can create an array of byte values by applying this using the .charCodeAt method for each character in the string.



const byteNumbers = new Array(byteCharacters.length);
for (let i = 0; i < byteCharacters.length; i++) {
byteNumbers[i] = byteCharacters.charCodeAt(i);
}


You can convert this array of byte values into a real typed byte array by passing it to the Uint8Array constructor.



const byteArray = new Uint8Array(byteNumbers);


This in turn can be converted to a BLOB by wrapping it in an array and passing it to the Blob constructor.



const blob = new Blob([byteArray], {type: contentType});


The code above works. However the performance can be improved a little by processing the byteCharacters in smaller slices, rather than all at once. In my rough testing 512 bytes seems to be a good slice size. This gives us the following function.



const b64toBlob = (b64Data, contentType='', sliceSize=512) => {
const byteCharacters = atob(b64Data);
const byteArrays = [];

for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {
const slice = byteCharacters.slice(offset, offset + sliceSize);

const byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}

const byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}

const blob = new Blob(byteArrays, {type: contentType});
return blob;
}


const blob = b64toBlob(b64Data, contentType);
const blobUrl = URL.createObjectURL(blob);

window.location = blobUrl;


Full Example:





const b64toBlob = (b64Data, contentType='', sliceSize=512) => {
const byteCharacters = atob(b64Data);
const byteArrays = [];

for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {
const slice = byteCharacters.slice(offset, offset + sliceSize);

const byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}

const byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}

const blob = new Blob(byteArrays, {type: contentType});
return blob;
}

const contentType = 'image/png';
const b64Data = 'iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg==';

const blob = b64toBlob(b64Data, contentType);
const blobUrl = URL.createObjectURL(blob);

const img = document.createElement('img');
img.src = blobUrl;
document.body.appendChild(img);





Here is a more minimal method without any dependencies or libraries.

It requires the new fetch API. (Can I use it?)




var url = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg=="

fetch(url)
.then(res => res.blob())
.then(console.log)




With this method you can also easily get a ReadableStream, ArrayBuffer, text, and JSON.

(fyi this also works with node-fetch in Node)


As a function:


const b64toBlob = (base64, type = 'application/octet-stream') => 
fetch(`data:${type};base64,${base64}`).then(res => res.blob())



I did a simple performance test towards Jeremy's ES6 sync version.

The sync version will block UI for a while.
keeping the devtool open can slow the fetch performance




document.body.innerHTML += '<input autofocus placeholder="try writing">'
// get some dummy gradient image
var img=function(){var a=document.createElement("canvas"),b=a.getContext("2d"),c=b.createLinearGradient(0,0,1500,1500);a.width=a.height=3000;c.addColorStop(0,"red");c.addColorStop(1,"blue");b.fillStyle=c;b.fillRect(0,0,a.width,a.height);return a.toDataURL()}();


async function perf() {

const blob = await fetch(img).then(res => res.blob())
// turn it to a dataURI
const url = img
const b64Data = url.split(',')[1]

// Jeremy Banks solution
const b64toBlob = (b64Data, contentType = '', sliceSize=512) => {
const byteCharacters = atob(b64Data);
const byteArrays = [];

for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {
const slice = byteCharacters.slice(offset, offset + sliceSize);

const byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}

const byteArray = new Uint8Array(byteNumbers);

byteArrays.push(byteArray);
}

const blob = new Blob(byteArrays, {type: contentType});
return blob;
}

// bench blocking method
let i = 500
console.time('blocking b64')
while (i--) {
await b64toBlob(b64Data)
}
console.timeEnd('blocking b64')

// bench non blocking
i = 500

// so that the function is not reconstructed each time
const toBlob = res => res.blob()
console.time('fetch')
while (i--) {
await fetch(url).then(toBlob)
}
console.timeEnd('fetch')
console.log('done')
}

perf()





Optimized (but less readable) implementation:



function base64toBlob(base64Data, contentType) {
contentType = contentType || '';
var sliceSize = 1024;
var byteCharacters = atob(base64Data);
var bytesLength = byteCharacters.length;
var slicesCount = Math.ceil(bytesLength / sliceSize);
var byteArrays = new Array(slicesCount);

for (var sliceIndex = 0; sliceIndex < slicesCount; ++sliceIndex) {
var begin = sliceIndex * sliceSize;
var end = Math.min(begin + sliceSize, bytesLength);

var bytes = new Array(end - begin);
for (var offset = begin, i = 0; offset < end; ++i, ++offset) {
bytes[i] = byteCharacters[offset].charCodeAt(0);
}
byteArrays[sliceIndex] = new Uint8Array(bytes);
}
return new Blob(byteArrays, { type: contentType });
}


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