Change Random Color Unity Code Example


Example 1: unity generate random color


//using Color
Color randomColor = new Color(
Random.Range(0f, 1f), //Red
Random.Range(0f, 1f), //Green
Random.Range(0f, 1f), //Blue
1, //Alpha (transparency)
);

//using Color32
Color32 randomColor = new Color32(
Random.Range(0, 255), //Red
Random.Range(0, 255), //Green
Random.Range(0, 255), //Blue
255, //Alpha (transparency)
);

Example 2: set object to random color unity


[RequireComponent(typeof(Renderer))]
public class colorTint : MonoBehaviour
{
public List<Color> TintColors;
// Start is called before the first frame update
void Start()
{

Color c = TintColors[Random.Range(0, TintColors.Count)];

GetComponent<Renderer>().material.color = c;
}

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