Can I Rotate A WorldEdit Selection Horizontally?
Answer :
Yes this is possible:
//deform rotate(axis1, axis2, degrees)
So in your case, I think you want
//deform rotate(x,x,90)
I haven't got it installed at the moment, so unable to quickly check.
Another suggestion is //deform swap(x,y)
At the moment, Rotate command only rotates around Y axis(Or as you said, Z, depending where you draw them).
However, in here: http://redmine.sk89q.com/issues/633
It is suggested to use either
//deform rotate(axis1, axis2, degrees)
or
- Select a cube containing your blocks. (height, width, depth on //size should be the same)
- //deform swap(x,y)
Sources:
- http://wiki.sk89q.com/wiki/WorldEdit/Clipboard#Rotating
- http://redmine.sk89q.com/issues/633
The bukkit command is "//rotate (y axis)" by default, but you can go further by "//rotate [(x axis) (z axis)]" so I rotated mine exactly like in your picture by typing in "//rotate 0 90 0" although you could spin it any way you want with that.
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