Example 1: unity requirecomponent
using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class PlayerScript : MonoBehaviour { Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void FixedUpdate() { rb.AddForce(Vector3.up); } }
Example 2: Add component object to gameobject unity
gameobject.AddComponent<Rigidbody>(); gameobject.AddComponent<MeshCollider>();
Example 3: unity add component
GameObject gameObject; gameObject.AddComponent<BoxCollider>();
Example 4: c# addcomponent
Rigidbody addedComp = gameObj.AddComponent<Rigidbody>() as Rigidbody;
Example 5: On add component unity
void Reset() { }
Example 6: how to add a componet to a gameobject throgh code unity
gameobject.addComponet<ridgidbody>(); gameobject.addComponet<MeshCollider>();
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