C# Unity What Does GetComponent Code Example
Example 1: how to get component in unity c#
GetComponent<Rigidbody>(); //used to find component on character (rigid body can be changed) GameObject.FindGameObjectWithTag("player"); //finds any game object in the scene with this tag
Example 2: getcomponent c#
//First script public class Enemy : MonoBehaviour{ public int health = 10; public void saySomething(){ Debug.Log("Hi, i am an enemy."); } } //Second script //There is one thing though, //if the script is located on another gameobject, //which will be most likely, you have to somehow //find that gameobject first. There are many ways of //doing it, via raycast, collision, //trigger, find by tag, find by gameobject etc. //But i will use the simplest way to understand, //that is declaring public GameObject in player script, //which contains Enemy, and later you just drag and drop the //gameobject in the inspector. public class Player : MonoBehaviour{ //Drag and drop gameobject with script Enemy in inspector GameObject enemyGameObject; void Start(){ //We get Enemy component - script //from public gameobject which contains this script Enemy enemyScript = enemyGameObject.GetComponent<Enemy>(); //This will debug Enemy health is: 10 Debug.Log("Enemy health is:"+ enemyScript.health) //This will debug "Hi, i am an enemy." enemyScript.saySomething(); } }
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