Example 1: unity controller input
float moveSpeed = 10; float horizontalInput = Input.GetAxis("Horizontal"); float verticalInput = Input.GetAxis("Vertical"); transform.Translate(new Vector3(horizontalInput, 0, verticalInput) * moveSpeed * Time.deltaTime);
Example 2: unity input system not working
PlayerControls controls; private void Awake() { controls = new PlayerControls(); } private void OnEnable() { if (usingController) { controls.Gameplay.Enable(); } } private void OnDisable() { if (usingController) { controls.Gameplay.Disable(); } }
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