Example 1: unity clamp rotation
float rotationX = 0;
float rotationY = 0;
void Update() {
rotationX += Input.GetAxis("Vertical") * Time.deltaTime;
rotationX = Mathf.Clamp(rotationX, minRotationX, maxRotationX);
rotationY += Input.GetAxis("Horizontal" * Time.deltaTime;
transform.rotation = Quaternion.Euler(rotationX, rotationY, 0);
}
Example 2: how to clamp transform.rotation
headRotation = Input.GetAxis("Mouse Y") * speed;
transform.Rotate(0, 0, -headRotation, Space.Self);
transform.eulerAngles.y = Mathf.Clamp(transform.eulerAngles.y, -90, 90);
Example 3: how to chagne rotation in unity
transform.eulerAngles = new Vector3(0f, 180f, 0f);
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